Abstract. The agent programming language GOLOG and the underlying Situation Calculus have become popular means for the modelling and control of autonomous agents such as mobile rob...
In this paper we apply three Neuro-Evolution (NE) methods as controller design approaches in a collective behavior task. These NE methods are Enforced Sub-Populations, MultiAgent ...
We describe a class of problems motivated by numerous real-world applications where there is a collection of objects that have both a cost and a value, but where some of those obj...
David L. Roberts, Charles L. Isbell, Michael L. Li...
Various common error sources affect the quality of a map, e.g., salt and pepper noise and other forms of noise that are more or less uniformly distributed over the map. But there ...
In this paper we describe the use of design patterns as a basis for creating a Humanoid Walking Pattern Generator Software having a modular architecture. This architecture made po...