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DIGRA
2005
Springer
15 years 5 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
ICPR
2004
IEEE
16 years 24 days ago
A Strongly Coupled Architecture for Contextual Object and Scene Identification
The context-centered approach to object detection and recognition is based on the intuition that the contextual information of real-world scenes provides relevant information for ...
James J. Clark, Tina Ehtiati
ICVS
2009
Springer
15 years 6 months ago
Learning Objects and Grasp Affordances through Autonomous Exploration
Abstract. We describe a system for autonomous learning of visual object representations and their grasp affordances on a robot-vision system. It segments objects by grasping and mo...
Dirk Kraft, Renaud Detry, Nicolas Pugeault, Emre B...
HCI
2007
15 years 1 months ago
Online Analysis of Hierarchical Events in Meetings
Automatic online analysis of meetings is very important from three points of view: serving as an important archive of a meeting, understanding human interaction processes, and prov...
Xiang Zhang, Guangyou Xu, Xiaoling Xiao, Linmi Tao
LOGCOM
2002
116views more  LOGCOM 2002»
14 years 11 months ago
Formalizing Collaborative Decision-making and Practical Reasoning in Multi-agent Systems
paper, we present an abstract formal model of decision-making in a social setting that covers all aspects of the process, from recognition of a potential for cooperation through t...
Pietro Panzarasa, Nicholas R. Jennings, Timothy J....