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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 6 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
JAISE
2010
169views Algorithms» more  JAISE 2010»
14 years 11 months ago
Responsive environments: User experiences for ambient intelligence
In this paper we review the emerging field of responsive environments as an ambient intelligence system with a focus on user experience. We see responsive environments as a combina...
Jorge Alves Lino, Benjamin Salem, Matthias Rauterb...
ACCV
2006
Springer
15 years 11 months ago
Probabilistic Modeling for Structural Change Inference
We view the task of change detection as a problem of object recognition from learning. The object is defined in a 3D space where the time is the 3rd dimension. We propose two com...
Wei Liu, Véronique Prinet
126
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ESORICS
2005
Springer
15 years 10 months ago
Quantifying Probabilistic Information Flow in Computational Reactive Systems
Information flow and non-interference are well-established techniques for expressing both integrity and privacy properties. Because of the enormous potential to transmit informati...
Michael Backes
ESSMAC
2003
Springer
15 years 10 months ago
Hex: Dynamics and Probabilistic Text Entry
We present a gestural interface for entering text on a mobile device via continuous movements, with control based on feedback from a probabilistic language model. Text is represent...
John Williamson, Roderick Murray-Smith