Simulating the in-water ocean light field is a daunting task. Ocean waters are one of the richest participating media, where light interacts not only with water molecules, but wit...
We present a combination of techniques for interactive out-of-core visualisation of isosurfaces from large timedependent data sets. We make use of an index tree, computed in a pre...
The rapid development of space and computer technologies has made possible to store a large amount of remotely sensed image data, collected from heterogeneous sources. In particul...
Antonio Plaza, David Valencia, Javier Plaza, Pablo...
The rapid proliferation of mobile computing devices and local wireless networks over the past few years has promoted a continuously growing interest in location-aware systems and ...
Yesid Jarma, Golnaz Karbaschi, Marcelo Dias de Amo...
In geometric computer vision, the structure from motion (SfM) problem can be formulated as a optimization problem with a rank constraint. It is well known that the trace norm of a...