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IROS
2008
IEEE
144views Robotics» more  IROS 2008»
15 years 6 months ago
Learning nonparametric policies by imitation
— A long cherished goal in artificial intelligence has been the ability to endow a robot with the capacity to learn and generalize skills from watching a human teacher. Such an ...
David B. Grimes, Rajesh P. N. Rao
IJCAI
2007
15 years 1 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
ENTCS
2010
103views more  ENTCS 2010»
14 years 9 months ago
Model Testing Asynchronously Communicating Objects using Modulo AC Rewriting
Testing and verification of asynchronously communicating objects in open environments are challenging due to non-determinism. We explore a formal approach for black-box testing by...
Olaf Owe, Martin Steffen, Arild B. Torjusen
ICTAI
2005
IEEE
15 years 5 months ago
Planning with POMDPs Using a Compact, Logic-Based Representation
Partially Observable Markov Decision Processes (POMDPs) provide a general framework for AI planning, but they lack the structure for representing real world planning problems in a...
Chenggang Wang, James G. Schmolze
AAAI
1996
15 years 1 months ago
Exploiting Graph Properties of Game Trees
The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have c...
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de...