Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
We consider planning optimal collision-free motions of two polygonal robots under translation. Each robot has a reference point that must lie on a given graph, called a roadmap, w...
Hamid Reza Chitsaz, Steven M. LaValle, Jason M. O'...
Recently, the generative modeling approach to video segmentation has been gaining popularity in the computer vision community. For example, the flexible sprites framework has been...
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
We consider the problem of computing the likelihood of a gesture from regular, unaided video sequences, without relying on perfect segmentation of the scene. Instead of requiring ...