We study the degree to which small fluctuations in costs in wellstudied potential games can impact the result of natural best-response and improved-response dynamics. We call thi...
This article presents a heap space analysis for (sequential) Java bytecode. The analysis generates heap space cost relations which define at compile-time the heap consumption of ...
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
This paper concerns the design of mechanisms for online scheduling in which agents bid for access to a re-usable resource such as processor time or wireless network access. Each a...
Mohammad Taghi Hajiaghayi, Robert D. Kleinberg, Mo...