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TVCG
2008
116views more  TVCG 2008»
15 years 4 months ago
On Linear Variational Surface Deformation Methods
This survey reviews the recent advances in linear variational mesh deformation techniques. These methods were developed for editing detailed high-resolution meshes like those produ...
Mario Botsch, Olga Sorkine
JVCA
2000
232views more  JVCA 2000»
15 years 4 months ago
Realistic surface reconstruction of 3D scenes from uncalibrated image sequences
This contribution addresses the problem of obtaining 3D models from image sequences. A 3D surface description of the scene is extracted completely from a set of uncalibrated camer...
Reinhard Koch, Marc Pollefeys, Luc J. Van Gool
COOTS
1998
15 years 5 months ago
The Architecture of a Distributed Virtual Worlds System
We have developed an object model that facilitates the development of shared virtual environments. We have implemented our object model on top of COM and OLE Automation and facili...
Manny Vellon, Kirk Marple, Don Mitchell, Steven Dr...
JGO
2010
100views more  JGO 2010»
14 years 11 months ago
On convex relaxations of quadrilinear terms
The best known method to find exact or at least -approximate solutions to polynomial programming problems is the spatial Branch-and-Bound algorithm, which rests on computing lower...
Sonia Cafieri, Jon Lee, Leo Liberti
ICRA
2010
IEEE
101views Robotics» more  ICRA 2010»
15 years 2 months ago
Searching for objects: Combining multiple cues to object locations using a maximum entropy model
— In this paper, we consider the problem of how background knowledge about usual object arrangements can be utilized by a mobile robot to more efficiently find an object in an ...
Dominik Joho, Wolfram Burgard