This correspondence presents a video tracking framework using control-based observer design. It unifies several kernel-based approaches into a consistent theoretical framework by m...
We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or B¨uchi) objectives, and a preorder on these objectives (for insta...
Patricia Bouyer, Romain Brenguier, Nicolas Markey,...
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
K Nearest Neighbor search has many applications including data mining, multi-media, image processing, and monitoring moving objects. In this paper, we study the problem of KNN over...
Wenjie Zhang, Xuemin Lin, Muhammad Aamir Cheema, Y...
One of the bottlenecks of current recognition (and graph matching) systems is their assumption of one-to-one feature (node) correspondence. This assumption breaks down in the gener...
Ali Shokoufandeh, Yakov Keselman, M. Fatih Demirci...