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VIIP
2001
14 years 11 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
NC
1998
138views Neural Networks» more  NC 1998»
14 years 11 months ago
Parallel Adaptive Genetic Algorithm
In this paper we introduce an efficient implementation of asynchronously parallel genetic algorithm with adaptive genetic operators. The classic genetic algorithm paradigm is exte...
Leo Budin, Marin Golub, Domagoj Jakobovic
WSC
1998
14 years 11 months ago
Implementations of Dispatch Rules in Parallel Manufacturing Simulation
Most features in commercial simulation packages are often omitted in parallel simulation benchmarks, because they neither affect the overall correctness of the simulation protocol...
Chu-Cheow Lim, Yoke-Hean Low, Boon-Ping Gan, Sanja...
CORR
2008
Springer
154views Education» more  CORR 2008»
14 years 10 months ago
A Counterexample Guided Abstraction-Refinement Framework for Markov Decision Processes
rexample Guided Abstraction-Refinement Framework for Markov Decision Processes ROHIT CHADHA and MAHESH VISWANATHAN Dept. of Computer Science, University of Illinois at Urbana-Champ...
Rohit Chadha, Mahesh Viswanathan
CVGIP
2006
106views more  CVGIP 2006»
14 years 9 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee