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» Problems of learning in multi-agent systems
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AAAI
2007
15 years 7 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
GECCO
2010
Springer
191views Optimization» more  GECCO 2010»
15 years 4 months ago
Fitness importance for online evolution
To complement standard fitness functions, we propose "Fitness Importance" (FI) as a novel meta-heuristic for online learning systems. We define FI and show how it can be...
Philip Valencia, Raja Jurdak, Peter Lindsay
TEDU
2008
126views Education» more  TEDU 2008»
15 years 4 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
191
Voted
TSMC
2010
14 years 11 months ago
Interactive Teaching for Vision-Based Mobile Robots: A Sensory-Motor Approach
Abstract--For the last decade, we have developed a visionbased architecture for mobile robot navigation. Our bio-inspired model of the navigation has proved to achieve sensory-moto...
Christophe Giovannangeli, Philippe Gaussier
126
Voted
ICPR
2008
IEEE
16 years 5 months ago
Recognition of books by verification and retraining
The problem of character recognition in a book should be formulated significantly different from that of a single page or word. An ideal approach to design such a recognizer is to...
C. V. Jawahar, N. V. Neeba