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» Procedural Generation of Roads
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TOG
2008
79views more  TOG 2008»
14 years 10 months ago
Continuous model synthesis
We present a novel method for procedurally modeling large complex shapes. Our approach is general-purpose and takes as input any 3D polyhedral model provided by a user. The algori...
Paul Merrell, Dinesh Manocha
EOR
2002
125views more  EOR 2002»
14 years 10 months ago
Genetic local search for multi-objective combinatorial optimization
The paper presents a new genetic local search algorithm for multi-objective combinatorial optimization. The goal of the algorithm is to generate in a short time a set of approxima...
Andrzej Jaszkiewicz
111
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FSMNLP
2009
Springer
14 years 8 months ago
Minimizing Weighted Tree Grammars Using Simulation
Weighted tree grammars (for short: WTG) are an extension of weighted context-free grammars that generate trees instead of strings. They can be used in natural language parsing to d...
Andreas Maletti
EVOW
2011
Springer
14 years 1 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
PAMI
2002
112views more  PAMI 2002»
14 years 9 months ago
Recognizing Handwritten Digits Using Hierarchical Products of Experts
The product of experts learning procedure [1] can discover a set of stochastic binary features that constitute a nonlinear generative model of handwritten images of digits. The qua...
Guy Mayraz, Geoffrey E. Hinton