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» Procedural Generation of Roads
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TOG
2008
100views more  TOG 2008»
14 years 11 months ago
Interactive procedural street modeling
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...
POPL
2006
ACM
15 years 11 months ago
Staged allocation: a compositional technique for specifying and implementing procedure calling conventions
We present staged allocation, a technique for specifying calling conventions by composing tiny allocators called stages. A specification written using staged allocation has a prec...
Reuben Olinsky, Christian Lindig, Norman Ramsey
CA
2003
IEEE
15 years 4 months ago
A Procedural Approach to Animate Interactive Natural Sceneries
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...
JCC
2008
92views more  JCC 2008»
14 years 11 months ago
Fast procedure for reconstruction of full-atom protein models from reduced representations
: We introduce PULCHRA, a fast and robust method for the reconstruction of full-atom protein models starting from a reduced protein representation. The algorithm is particularly su...
Piotr Rotkiewicz, Jeffrey Skolnick
GIS
2009
ACM
15 years 4 months ago
Focus+Glue+Context: an improved fisheye approach for web map services
This paper proposes a method for generating a Focus+Glue +Context map for Web map services by improving existing fisheye views methods for cartographic data. While many studies h...
Daisuke Yamamoto, Shotaro Ozeki, Naohisa Takahashi