We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
Automatic test data generation leads to identify input values on which a selected point in a procedure is executed. This paper introduces a new method for this problem based on co...
We have developed a two-phase generative / discriminative learning procedure for the recognition of classes of objects and concepts in outdoor scenes. Our method uses both multipl...
An approach is proposed for generating homogenous three-staged cutting patterns for the constrained two-dimensional guillotinecutting problems of rectangles. It is based on branch...
Drawing on our previous work on survey and reporting tools that compare faculty expectations with what students report experiencing in class, this paper presents details of a new ...
Judith Ann Ouimet, Sermsak Buntha, Sergiu M. Dasca...