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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 1 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
RSS
2007
192views Robotics» more  RSS 2007»
14 years 11 months ago
Map-Based Precision Vehicle Localization in Urban Environments
Abstract— Many urban navigation applications (e.g., autonomous navigation, driver assistance systems) can benefit greatly from localization with centimeter accuracy. Yet such ac...
Jesse Levinson, Michael Montemerlo, Sebastian Thru...
ICCAD
2007
IEEE
173views Hardware» more  ICCAD 2007»
15 years 6 months ago
Bounding L2 gain system error generated by approximations of the nonlinear vector field
Abstract— Typical nonlinear model order reduction approaches need to address two issues: reducing the order of the model, and approximating the vector field. In this paper we fo...
Kin Cheong Sou, Alexandre Megretski, Luca Daniel
SGAI
2009
Springer
15 years 4 months ago
Ontology-Driven Hypothesis Generation to Explain Anomalous Patient Responses to Treatment
Within the medical domain there are clear expectations as to how a patient should respond to treatments administered. When these responses are not observed it can be challenging fo...
Laura Moss, Derek H. Sleeman, Malcolm Sim, Malcolm...
RECOMB
2010
Springer
15 years 4 months ago
Hierarchical Generative Biclustering for MicroRNA Expression Analysis
Clustering methods are a useful and common first step in gene expression studies, but the results may be hard to interpret. We bring in explicitly an indicator of which genes tie ...
José Caldas, Samuel Kaski