Sciweavers

49 search results - page 2 / 10
» Procedural Texture Mapping on FPGAs
Sort
View
SIGGRAPH
1999
ACM
15 years 4 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
CGI
2000
IEEE
15 years 4 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
ERCIMDL
2000
Springer
147views Education» more  ERCIMDL 2000»
15 years 3 months ago
Map Segmentation by Colour Cube Genetic K-Mean Clustering
Segmentation of a colour image composed of different kinds of texture regions can be a hard problem, namely to compute for an exact texture fields and a decision of the optimum num...
Vitorino Ramos, Fernando Muge
TVCG
2010
142views more  TVCG 2010»
14 years 10 months ago
Texture Mapping via Optimal Mass Transport
—In this paper, we present a novel method for texture mapping of closed surfaces. Our method is based on the technique of optimal mass transport (also known as the “earth-mover...
Ayelet Dominitz, Allen Tannenbaum
RT
2004
Springer
15 years 5 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger