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» Procedural haptic texture
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101
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PG
2002
IEEE
15 years 8 months ago
Adaptive Solid Texturing for Web3D Applications
Solid texturing is a well-known computer graphics technology, but still has problems today, because it consumes too much time if every pixel is calculated on the fly or has a very...
Bing-Yu Chen, Tomoyuki Nishita
111
Voted
DPHOTO
2010
287views Hardware» more  DPHOTO 2010»
15 years 5 months ago
Dead leaves model for measuring texture quality on a digital camera
We describe the procedure to evaluate the image quality of a camera in terms of texture preservation. We use a stochastic model coming from stochastic geometry, and known as the d...
Frédéric Cao, Frederic Guichard, Her...
124
Voted
3DIM
2005
IEEE
15 years 9 months ago
3D Registration by Textured Spin-Images
This work is motivated by the desire of exploiting for 3D registration purposes the photometric information current range cameras typically associate to range data. Automatic pair...
Nicola Brusco, Marco Andreetto, Andrea Giorgi, Gui...
136
Voted
ICCV
2003
IEEE
16 years 5 months ago
Mean Shift Based Clustering in High Dimensions: A Texture Classification Example
Feature space analysis is the main module in many computer vision tasks. The most popular technique, k-means clustering, however, has two inherent limitations: the clusters are co...
Bogdan Georgescu, Ilan Shimshoni, Peter Meer
141
Voted
CGI
2000
IEEE
15 years 8 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs