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FGR
2008
IEEE
358views Biometrics» more  FGR 2008»
15 years 6 months ago
Automatic 3D face reconstruction from single images or video
This paper presents a fully automated algorithm for reconstructing a textured 3D model of a face from a single photograph or a raw video stream. The algorithm is based on a combin...
Pia Breuer, Kwang In Kim, Wolf Kienzle, Bernhard S...
SASP
2008
IEEE
153views Hardware» more  SASP 2008»
15 years 6 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
APGV
2006
ACM
138views Visualization» more  APGV 2006»
15 years 1 months ago
Verification of rendering quality from measured BTFs
One of the most important, still unsolved problems in computer graphics is the generation of predictive imagery, i.e., images that represent perfect renditions of reality. Such pe...
Jan Meseth, Gero Müller, Reinhard Klein, Flor...
CGF
2008
188views more  CGF 2008»
14 years 11 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
TOG
2002
172views more  TOG 2002»
14 years 11 months ago
Transferring color to greyscale images
We introduce a general technique for "colorizing" greyscale images by transferring color between a source, color image and a destination, greyscale image. Although the g...
Tomihisa Welsh, Michael Ashikhmin, Klaus Mueller