This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
We have developed a system for interactive manipulation of shading parameters for three dimensional rendering. The system takes as input user-defined shaders, written in a subset ...
Texture analysis of the liver for the diagnosis of cirrhosis is usually region-of-interest (ROI) based. Integrity of the label of ROI data may be a problem due to sampling. This p...
For about twenty years the standard color sampling method for RGBA volume data has been the interpolation of opacity-weighted colors. In this work, we discuss the underlying appro...