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CGI
2006
IEEE
15 years 5 months ago
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Min Tang, Jinxiang Dong, Shang-Ching Chou
EDUTAINMENT
2006
Springer
15 years 3 months ago
Research of Dynamic Terrain in Complex Battlefield Environments
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan
SIGGRAPH
1995
ACM
15 years 3 months ago
Specializing shaders
We have developed a system for interactive manipulation of shading parameters for three dimensional rendering. The system takes as input user-defined shaders, written in a subset ...
Brian K. Guenter, Todd B. Knoblock, Erik Ruf
DICTA
2007
15 years 1 months ago
K-means Clustering for Classifying Unlabelled MRI Data
Texture analysis of the liver for the diagnosis of cirrhosis is usually region-of-interest (ROI) based. Integrity of the label of ROI data may be a problem due to sampling. This p...
Gobert N. Lee, Hiroshi Fujita
82
Voted
VMV
2008
120views Visualization» more  VMV 2008»
15 years 1 months ago
Interpolating and Downsampling RGBA Volume Data
For about twenty years the standard color sampling method for RGBA volume data has been the interpolation of opacity-weighted colors. In this work, we discuss the underlying appro...
Martin Kraus, Kai Bürger