: A RMON agent system, which locates on a subnet, collects the network traffic information for management by retrieving and analyzing all of the packets on the subnet. The RMON age...
Since participants in a computational Grid may be independent bodies, some mechanisms are necessary for resolving their differences. The contribution of this work is designing a b...
This paper presents a method for modeling the dynamic behavior of harbor supply chains and evaluating strategic and operational policies of the proposed harbor supply chain by app...
As massively multi-player gaming environments become more detailed, developing agents to populate these virtual worlds as capable non-player characters poses an increasingly compl...
John Reeder, Gita Sukthankar, Michael Georgiopoulo...
Abstract. A crucial part of multi-agent system design is the design of agent interactions. Traditional approaches to designing agent interaction use interaction protocols, which fo...