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HIPEAC
2005
Springer
15 years 6 months ago
A Single (Unified) Shader GPU Microarchitecture for Embedded Systems
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use a trace from an execution of the Unreal Tournament...
Victor Moya Del Barrio, Carlos González, Jo...
UML
2005
Springer
15 years 6 months ago
Evaluating the Effect of Composite States on the Understandability of UML Statechart Diagrams
UML statechart diagrams have become an important technique for describing the dynamic behavior of a software system. They are also a significant element of OO design, especially in...
José A. Cruz-Lemus, Marcela Genero, M. Espe...
APAQS
2001
IEEE
15 years 5 months ago
Incremental Fault-Tolerant Design in an Object-Oriented Setting
With the increasing emphasis on dependability in complex, distributed systems, it is essential that system development can be done gradually and at different levels of detail. In ...
Einar Broch Johnsen, Olaf Owe, Ellen Munthe-Kaas, ...
SP
2002
IEEE
114views Security Privacy» more  SP 2002»
15 years 1 months ago
Efficiently building on-line tools for distributed heterogeneous environments
Software development is getting more and more complex, especially within distributed middleware-based environments. A major drawback during the overall software development proces...
Günther Rackl, Thomas Ludwig 0002, Markus Lin...
SIAMIS
2011
14 years 8 months ago
Locally Parallel Texture Modeling
This article presents a new adaptive framework for locally parallel texture modeling. Oscillating patterns are modeled with functionals that constrain the local Fourier decompositi...
Pierre Maurel, Jean-François Aujol, Gabriel...