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TASLP
2008
115views more  TASLP 2008»
15 years 4 months ago
Recognition of Dialogue Acts in Multiparty Meetings Using a Switching DBN
Abstract--This paper is concerned with the automatic recognition of dialogue acts (DAs) in multiparty conversational speech. We present a joint generative model for DA recognition ...
Alfred Dielmann, Steve Renals
PR
2010
147views more  PR 2010»
15 years 2 months ago
Minimum classification error learning for sequential data in the wavelet domain
Wavelet analysis has found widespread use in signal processing and many classification tasks. Nevertheless, its use in dynamic pattern recognition have been much more restricted ...
D. Tomassi, Diego H. Milone, L. Forzani
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 3 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
SQJ
2010
152views more  SQJ 2010»
15 years 2 months ago
Design pattern evolutions in QVT
One of the main goals of design patterns is to design for change. Many design patterns leave some room for future changes and evolutions. The application of design patterns leads ...
Jing Dong, Yajing Zhao, Yongtao Sun
ICDM
2010
IEEE
166views Data Mining» more  ICDM 2010»
15 years 2 months ago
Exponential Family Tensor Factorization for Missing-Values Prediction and Anomaly Detection
In this paper, we study probabilistic modeling of heterogeneously attributed multi-dimensional arrays. The model can manage the heterogeneity by employing an individual exponential...
Kohei Hayashi, Takashi Takenouchi, Tomohiro Shibat...
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