When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
In this paper we investigate the classification of mental tasks based on electroencephalographic (EEG) data for Brain Computer Interfaces (BCI) in two scenarios: off line and on-l...
Abstract. The European Space Agency (ESA) has created the Simulation Model Portability 2 (SMP2) standard with the purpose to provide a design solution for the project of Spacecraft...
The access control provided by a physical lock is based on the assumption that the information content of the corresponding key is private -- that duplication should require eithe...