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IEEECGIV
2005
IEEE
15 years 10 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
IEEEPACT
2005
IEEE
15 years 10 months ago
Maximizing CMP Throughput with Mediocre Cores
In this paper we compare the performance of area equivalent small, medium, and large-scale multithreaded chip multiprocessors (CMTs) using throughput-oriented applications. We use...
John D. Davis, James Laudon, Kunle Olukotun
IEEESCC
2005
IEEE
15 years 10 months ago
Context Aware Session Management for Services in Ad Hoc Networks
— The increasing ubiquity of wireless mobile devices is promoting unprecedented levels of electronic collaboration among devices interoperating to achieve a common goal. Issues r...
Radu Handorean, Rohan Sen, Gregory Hackmann, Gruia...
IEEESCC
2005
IEEE
15 years 10 months ago
Efficient Information Service Management Using Service Club in CROWN Grid
The main goal of our key project, CROWN Grid, is to empower in-depth integration of resources and cooperation of researchers nationwide and worldwide. In CROWN, Information Servic...
Chunming Hu, Jinpeng Huai, Yanmin Zhu, Yunhao Liu,...
IPPS
2005
IEEE
15 years 10 months ago
A Mutual Anonymous Peer-to-Peer Protocol Design
Peer-to-Peer (P2P) computing has become a popular application model because of its easy resource sharing pattern and powerful query search scheme. However, decentralized P2P archi...
Jinsong Han, Yunhao Liu, Li Xiao, Renyi Xiao, Lion...
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