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ECAI
2004
Springer
15 years 10 months ago
Learning Complex and Sparse Events in Long Sequences
The Hierarchical Hidden Markov Model (HHMM) is a well formalized tool suitable to model complex patterns in long temporal or spatial sequences. Even if effective algorithms are ava...
Marco Botta, Ugo Galassi, Attilio Giordana
EGH
2004
Springer
15 years 10 months ago
A hierarchical shadow volume algorithm
The shadow volume algorithm is a popular technique for real-time shadow generation using graphics hardware. Its major disadvantage is that it is inherently fillrate-limited, as t...
Timo Aila, Tomas Akenine-Möller
EGH
2004
Springer
15 years 10 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
ESTIMEDIA
2004
Springer
15 years 10 months ago
A hardware accelerator IP for EBCOT Tier-1 coding in JPEG2000 Standard
We proposed a hardware accelerator IP for the Tier-1 portion of Embedded Block Coding with Optimal Truncation (EBCOT) used in the JPEG2000 next generation image compression standa...
Tien-Wei Hsieh, Youn-Long Lin
134
Voted
GCC
2004
Springer
15 years 10 months ago
Image-Based Walkthrough over Internet on Mobile Devices
Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
Yu Lei, Zhongding Jiang, Deren Chen, Hujun Bao
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