We explore the application of Small-Scale Reconfigurability (SSR) to graphics hardware. SSR is an architectural technique wherein functionality common to multiple subunits is reuse...
Kevin Dale, Jeremy W. Sheaffer, Vinu Vijay Kumar, ...
One of the challenges in designing distributed, embedded systems is the paucity of formal, executable specification notations that provide support for both real-time and asynchron...
Business processes must become agile, respond to changes in the business environment in a timely manner and quickly adapt themselves to new conditions. Event-Driven Business Proces...
Rainer von Ammon, Thomas Ertlmaier, Opher Etzion, ...
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Cellular computing architectures represent an important class of computation that are characterized by simple processing elements, local interconnect and massive parallelism. Thes...
Reid B. Porter, Jan R. Frigo, Al Conti, Neal R. Ha...