Sciweavers

8808 search results - page 1675 / 1762
» Process of Software Evolution
Sort
View
SAC
2009
ACM
15 years 7 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICCBR
2001
Springer
15 years 7 months ago
Meta-case-Based Reasoning: Using Functional Models to Adapt Case-Based Agents
It is useful for an intelligent software agent to be able to adapt to new demands from an environment. Such adaptation can be viewed as a redesign problem; an agent has some origin...
J. William Murdock, Ashok K. Goel
85
Voted
SIGUCCS
2000
ACM
15 years 7 months ago
Three Years in the Solution Center
After thirty-plus years of making small “mid-course corrections” types of changes to the support paradigm, many on the Iowa State University campus thought it was time to make...
Frank Poduska
ECOOPW
1999
Springer
15 years 6 months ago
Tool Support for Refactoring Duplicated OO Code
Code duplication is an important problem in application maintenance. Tools exist that support code duplication detection. However, few of them propose a solution for the problem, ...
Matthias Rieger, Stéphane Ducasse, Georges ...
RTAS
1998
IEEE
15 years 6 months ago
Performance Analysis of an RSVP-Capable Router
RSVP is a bandwidth reservation protocol that allows distributed real-time applications such as video-conferencing software to make bandwidth reservations over packetswitched netw...
Tzi-cker Chiueh, Anindya Neogi, Paul A. Stirpe
« Prev « First page 1675 / 1762 Last » Next »