This paper describes a series of optimizations for implementing the high-quality Malvar-He-Cutler Bayer demosaicing filter on a GPU in OpenGL. Applying this filter is the first st...
Pervasive applications rely on data captured from the physical world through sensor devices. Data provided by these devices, however, tend to be unreliable. The data must, therefor...
Shawn R. Jeffery, Gustavo Alonso, Michael J. Frank...
In this paper we describe a system for animating flames. Stochastic models of flickering and buoyant diffusion provide realistic local appearance while physics-based wind fields a...
The recently completed prototyping efforts for a new type of riometer, the Advanced Rio-Imaging Experiment in Scandinavia (ARIES), required the development of a uniquely flexible s...
This paper presents a high level view of a project which aims at improving the communication between people who do not share the same language by using a 3D animation upper layer t...