"The OpenGL Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL t...
Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
In this paper we present a method for the integration of nonlinear holonomic constraints in deformable models and its application to the problems of shape and illuminant direction...
Shape-From-Silhouette (SFS), also known as Visual Hull (VH) construction, is a popular 3D reconstruction method which estimates the shape of an object from multiple silhouette ima...
Ensemble methods such as bootstrap, bagging or boosting have had a considerable impact on recent developments in machine learning, pattern recognition and computer vision. Theoret...
Many applications require a computer representation of 2D shape, usually described by a set of 2D points. The challenge of this representation is that it must not only capture the...