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CGF
1998
213views more  CGF 1998»
14 years 11 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
IJPRAI
2002
97views more  IJPRAI 2002»
14 years 11 months ago
Shape Description and Invariant Recognition Employing Connectionist Approach
This paper presents a new approach for shape description and invariant recognition by geometric-normalization implemented by neural networks. The neural system consists of a shape...
Jezekiel Ben-Arie, Zhiqian Wang
PAMI
1998
84views more  PAMI 1998»
14 years 11 months ago
Intrinsic Dimensionality Estimation With Optimally Topology Preserving Maps
A new method for analyzing the intrinsic dimensionality (ID) of low dimensional manifolds in high dimensional feature spaces is presented. The basic idea is to rst extract a low-d...
Jörg Bruske, Gerald Sommer
TMI
1998
75views more  TMI 1998»
14 years 11 months ago
Predicting error in rigid-body, point-based registration
— Guidance systems designed for neurosurgery, hip surgery, and spine surgery, and for approaches to other anatomy that is relatively rigid can use rigid-body transformations to a...
J. Michael Fitzpatrick, Jay B. West, Calvin R. Mau...
TPDS
1998
92views more  TPDS 1998»
14 years 11 months ago
An Efficient Algorithm for Row Minima Computations on Basic Reconfigurable Meshes
—A matrix A of size m œ n containing items from a totally ordered universe is termed monotone if, for every i, j, 1 ‹ i < j ‹ m, the minimum value in row j lies below or to...
Koji Nakano, Stephan Olariu
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