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CGF
1998
213views more  CGF 1998»
14 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
IJPRAI
2002
97views more  IJPRAI 2002»
14 years 9 months ago
Shape Description and Invariant Recognition Employing Connectionist Approach
This paper presents a new approach for shape description and invariant recognition by geometric-normalization implemented by neural networks. The neural system consists of a shape...
Jezekiel Ben-Arie, Zhiqian Wang
PAMI
1998
84views more  PAMI 1998»
14 years 9 months ago
Intrinsic Dimensionality Estimation With Optimally Topology Preserving Maps
A new method for analyzing the intrinsic dimensionality (ID) of low dimensional manifolds in high dimensional feature spaces is presented. The basic idea is to rst extract a low-d...
Jörg Bruske, Gerald Sommer
TMI
1998
75views more  TMI 1998»
14 years 9 months ago
Predicting error in rigid-body, point-based registration
— Guidance systems designed for neurosurgery, hip surgery, and spine surgery, and for approaches to other anatomy that is relatively rigid can use rigid-body transformations to a...
J. Michael Fitzpatrick, Jay B. West, Calvin R. Mau...
TPDS
1998
92views more  TPDS 1998»
14 years 9 months ago
An Efficient Algorithm for Row Minima Computations on Basic Reconfigurable Meshes
—A matrix A of size m œ n containing items from a totally ordered universe is termed monotone if, for every i, j, 1 ‹ i < j ‹ m, the minimum value in row j lies below or to...
Koji Nakano, Stephan Olariu
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