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» Processing-in-Memory: Exploring the Design Space
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104
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WETICE
1999
IEEE
15 years 5 months ago
A Hierarchical Proxy Architecture for Internet-Scale Event Services
The rapid growth of the Web has made it possible to build collaborative applications on an unprecedented scale. However, the request-reply interaction model of HTTP limits the rang...
Haobo Yu, Deborah Estrin, Ramesh Govindan
140
Voted
CANDC
2005
ACM
15 years 2 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
126
Voted
FUNGAMES
2008
15 years 1 months ago
Test-Bed for Multimodal Games on Mobile Devices
We present a test-bed platform for the iterative design of multimodal games on a mobile phone or a PDA. While our test-bed platform is general to multimodal systems, in this paper ...
Marcello Coiana, Alex Conconi, Laurence Nigay, Mic...
95
Voted
CAD
2005
Springer
15 years 21 days ago
CAD tools for aesthetic engineering
The role of computers and of computer-aided design tools for the creation of geometrical shapes that will be judged primarily by aesthetic ations is reviewed. Examples are the pro...
Carlo H. Séquin
WETICE
1997
IEEE
15 years 5 months ago
Capturing Geometry Rationale for Collaborative Design
When an artifact is designed the typical output consists of documents describing the final result of a long series of deliberations and tradeoffs by the participants of collaborat...
Mark Klein