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» Processing-in-Memory: Exploring the Design Space
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110
Voted
CHI
1999
ACM
15 years 5 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson
112
Voted
JCB
2006
115views more  JCB 2006»
15 years 23 days ago
Designing an A* Algorithm for Calculating Edit Distance between Rooted-Unordered Trees
Tree structures are useful for describing and analyzing biological objects and processes. Consequently, there is a need to design metrics and algorithms to compare trees. A natura...
Yair Horesh, Ramit Mehr, Ron Unger
103
Voted
TKDE
1998
122views more  TKDE 1998»
15 years 13 days ago
The Design and Implementation of Seeded Trees: An Efficient Method for Spatial Joins
—Existing methods for spatial joins require pre-existing spatial indices or other precomputation, but such approaches are inefficient and limited in generality. Operand data sets...
Ming-Ling Lo, Chinya V. Ravishankar
DAC
2008
ACM
16 years 1 months ago
Daedalus: toward composable multimedia MP-SoC design
Daedalus is a system-level design flow for the design of multiprocessor system-on-chip (MP-SoC) based embedded multimedia systems. It offers a fully integrated tool-flow in which ...
Hristo Nikolov, Mark Thompson, Todor Stefanov, And...
SAMOS
2007
Springer
15 years 7 months ago
An Evolutionary Approach to Area-Time Optimization of FPGA designs
—This paper presents a new methodology based on evolutionary multi-objective optimization (EMO) to synthesize multiple complex modules on programmable devices (FPGAs). It starts ...
Fabrizio Ferrandi, Pier Luca Lanzi, Gianluca Paler...