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» Production of Large Computer Programs
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VRST
2005
ACM
15 years 3 months ago
Computing inverse kinematics with linear programming
Inverse Kinematics (IK) is a popular technique for synthesizing motions of virtual characters. In this paper, we propose a Linear Programming based IK solver (LPIK) for interactiv...
Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau
83
Voted
INTERACT
1997
14 years 11 months ago
Teaching User Interface Design and Programming to Computer Science majors
This paper describes an innovative approach to teaching about human-computer interaction to a large class of students in their third year of a Computer Science major. Because of t...
Judy Kay, Bob Kummerfeld
HCI
2009
14 years 7 months ago
Supporting Scenario-Based Product Design and Its Adapters: An Informal Framework for Scenario Creation and Use
This paper proposes a support tool for designers who have realized the potential benefits of using a scenario-based approach, yet need a more concrete guidance for its implementati...
Irene Anggreeni, Mascha van der Voort
LISA
2007
14 years 12 months ago
Decision Support for Virtual Machine Re-Provisioning in Production Environments
Management of virtual machines (VMs) on a large scale remains a significant challenge today. We lack general and vendor-independent quantitative criteria/metrics by which to desc...
Kyrre M. Begnum, Matthew Disney, Æleen Frisc...
82
Voted
ITICSE
2003
ACM
15 years 2 months ago
Teaching programming to liberal arts students: a narrative media approach
In this paper we present a new learning environment to be used in an introductory programming course for students that are non-majors in computer science, more precisely for multi...
Peter Bøgh Andersen, Jens Bennedsen, Steffe...