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HCI
2009
14 years 7 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
SOFTWARE
2002
14 years 9 months ago
Usage-Centered Engineering for Web Applications
: This paper presents a lightweight form of usage-centered design that has proved particularly effective in designing highly usable Webbased applications. Fully compatible with bot...
Larry L. Constantine, Lucy A. D. Lockwood
CSMR
2000
IEEE
15 years 1 months ago
A Proposal for Supporting Software Evolution in Componentware
In practice, a pure top-down and refinement-based development process is not applicable. A more iterative and incremental approach is usually applied with respect to changing req...
Andreas Rausch
IASTEDSE
2004
14 years 11 months ago
Security and reliability challenges in component-based software for consumer devices
Consumer devices have domain specific constraints imposed by end-users, device manufacturers and service providers. These constraints focus on the need for security and reliabilit...
Stefano Campadello, Ronan MacLaverty, Titos Sarida...
ICSE
2003
IEEE-ACM
15 years 2 months ago
A Tutorial on Feature Oriented Programming and Product-Lines
ct Feature Oriented Programming (FOP) is a design methodology and tools for program synthesis. The goal is to specify a target program in terms of the features that it offers, and ...
Don S. Batory