—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
When trying to apply recently developed approaches for updating Description Logic ABoxes in the context of an action programming language, one encounters two problems. First, upda...
Conrad Drescher, Hongkai Liu, Franz Baader, Steffe...
In software product line engineering, feature composition generates software tailored to specific requirements from a common set of artifacts. Superimposition is a technique to me...
Sven Apel, Florian Janda, Salvador Trujillo, Chris...
In this text, we intend to explore the possibilities of sound manipulation in a context of augmented reality (AR) through the use of robots. We use the random behaviour of robots i...
In this paper, we propose an inherent parallel scheme for 3D image segmentation of large volume data on a GPU cluster. This method originates from an extended Lattice Boltzmann Mod...