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EGH
2004
Springer
15 years 10 months ago
Tile-based texture mapping on graphics hardware
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
Li-Yi Wei
IFIP
2004
Springer
15 years 10 months ago
Dynamic Service Adaptation for Runtime System Extensions
Most of all software systems have to be changed after their initial deployment. This is not only because of changing knowledge and expectations about our domains and systems, but a...
Robert Hirschfeld, Katsuya Kawamura, Hendrik Bernd...
RT
2004
Springer
15 years 10 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
DFT
2003
IEEE
64views VLSI» more  DFT 2003»
15 years 10 months ago
Hybrid BIST Time Minimization for Core-Based Systems with STUMPS Architecture
1 This paper presents a solution to the test time minimization problem for core-based systems that contain sequential cores with STUMPS architecture. We assume a hybrid BIST approa...
Gert Jervan, Petru Eles, Zebo Peng, Raimund Ubar, ...
MICRO
2003
IEEE
152views Hardware» more  MICRO 2003»
15 years 10 months ago
A Systematic Methodology to Compute the Architectural Vulnerability Factors for a High-Performance Microprocessor
Single-event upsets from particle strikes have become a key challenge in microprocessor design. Techniques to deal with these transient faults exist, but come at a cost. Designers...
Shubhendu S. Mukherjee, Christopher T. Weaver, Joe...