Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
Most of all software systems have to be changed after their initial deployment. This is not only because of changing knowledge and expectations about our domains and systems, but a...
Robert Hirschfeld, Katsuya Kawamura, Hendrik Bernd...
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
1 This paper presents a solution to the test time minimization problem for core-based systems that contain sequential cores with STUMPS architecture. We assume a hybrid BIST approa...
Gert Jervan, Petru Eles, Zebo Peng, Raimund Ubar, ...
Single-event upsets from particle strikes have become a key challenge in microprocessor design. Techniques to deal with these transient faults exist, but come at a cost. Designers...
Shubhendu S. Mukherjee, Christopher T. Weaver, Joe...