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MIDDLEWARE
2005
Springer
15 years 3 months ago
Generic Middleware Substrate Through Modelware
Abstract. Conventional middleware architectures suffer from insufficient module-level reusability and the ability to adapt in face of functionality evolution and diversification....
Charles Zhang, Dapeng Gao, Hans-Arno Jacobsen
HPDC
1999
IEEE
15 years 1 months ago
Remote Application Scheduling on Metacomputing Systems
Efficient and robust metacomputing requires the decomposition of complex jobs into tasks that must be scheduled on distributed processing nodes. There are various ways of creating...
Heath A. James, Kenneth A. Hawick
SIGGRAPH
2010
ACM
15 years 2 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
EGH
2010
Springer
14 years 7 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...
ICS
2000
Tsinghua U.
15 years 1 months ago
Compiling object-oriented data intensive applications
Processing and analyzing large volumes of data plays an increasingly important role in many domains of scienti c research. High-level language and compiler support for developing ...
Renato Ferreira, Gagan Agrawal, Joel H. Saltz