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WMPI
2004
ACM
15 years 3 months ago
The Opie compiler from row-major source to Morton-ordered matrices
The Opie Project aims to develop a compiler to transform C codes written for row-major matrix representation into equivalent codes for Morton-order matrix representation, and to a...
Steven T. Gabriel, David S. Wise
SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICPP
1998
IEEE
15 years 2 months ago
High-Level Information - An Approach for Integrating Front-End and Back-End Compilers
We propose a new universal High-Level Information (HLI) format to effectively integrate front-end and back-end compilers by passing front-end information to the back-end compiler....
Sangyeun Cho, Jenn-Yuan Tsai, Yonghong Song, Bixia...
APPROX
2010
Springer
207views Algorithms» more  APPROX 2010»
14 years 11 months ago
Exploiting Concavity in Bimatrix Games: New Polynomially Tractable Subclasses
Abstract. We study the fundamental problem of computing an arbitrary Nash equilibrium in bimatrix games. We start by proposing a novel characterization of the set of Nash equilibri...
Spyros C. Kontogiannis, Paul G. Spirakis
DAGSTUHL
1996
14 years 11 months ago
Global Control for Partial Deduction through Characteristic Atoms and Global Trees
Recently, considerable advances have been made in the (on-line) control of logic program specialisation. A clear conceptual distinction has been established between local and glob...
Michael Leuschel, Bern Martens