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ICMCS
2006
IEEE
231views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Performance of Optical Flow Techniques on Graphics Hardware
Since graphics cards have become programmable the recent years, numerous computationally intensive algorithms have been implemented on the now called General Purpose Graphics Proc...
Marko Durkovic, Michael Zwick, Florian Obermeier, ...
DGCI
2006
Springer
15 years 1 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
VMV
2004
183views Visualization» more  VMV 2004»
14 years 11 months ago
CGiS, a new Language for Data-parallel GPU Programming
In the last few years, GPUs have become new, promising targets for general purpose programming. Their inherent parallel architecture makes them particularly suited for scientific ...
Nicolas Fritz, Philipp Lucas, Philipp Slusallek
HPCA
2003
IEEE
15 years 10 months ago
Exploring the VLSI Scalability of Stream Processors
Stream processors are high-performance programmable processors optimized to run media applications. Recent work has shown these processors to be more area- and energy-efficient th...
Brucek Khailany, William J. Dally, Scott Rixner, U...
JEI
2006
162views more  JEI 2006»
14 years 9 months ago
Markovian segmentation and parameter estimation on graphics hardware
In this paper, we show how Markovian strategies used to solve well-known segmentation problems such as motion estimation, motion detection, motion segmentation, stereovision, and c...
Pierre-Marc Jodoin, Max Mignotte