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SPRINGSIM
2008
14 years 11 months ago
Data parallel execution challenges and runtime performance of agent simulations on GPUs
Programmable graphics processing units (GPUs) have emerged as excellent computational platforms for certain general-purpose applications. The data parallel execution capabilities ...
Kalyan S. Perumalla, Brandon G. Aaby
CDES
2009
170views Hardware» more  CDES 2009»
14 years 10 months ago
Benchmarking GPU Devices with N-Body Simulations
Recent developments in processing devices such as graphical processing units and multi-core systems offer opportunities to make use of parallel techniques at the chip level to obt...
Daniel P. Playne, Mitchell Johnson, Kenneth A. Haw...
DATE
2005
IEEE
110views Hardware» more  DATE 2005»
15 years 3 months ago
Test Time Reduction Reusing Multiple Processors in a Network-on-Chip Based Architecture
The increasing complexity and the short life cycles of embedded systems are pushing the current system-onchip designs towards a rapid increasing on the number of programmable proc...
Alexandre M. Amory, Marcelo Lubaszewski, Fernando ...
CDES
2006
184views Hardware» more  CDES 2006»
14 years 11 months ago
Compilation for Future Nanocomputer Architectures
Compilation has a long history of translating a programmer's human-readable code into machine instructions designed to make good use of a specific target computer. In this pa...
Thomas P. Way
VISUALIZATION
2003
IEEE
15 years 2 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann