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» Programmable motion effects
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ICFP
2006
ACM
15 years 11 months ago
Programming monads operationally with Unimo
Monads are widely used in Haskell for modeling computational effects, but defining monads remains a daunting challenge. Since every part of a monad's definition depends on it...
Chuan-Kai Lin
TIP
2008
119views more  TIP 2008»
14 years 11 months ago
A Multistage Motion Vector Processing Method for Motion-Compensated Frame Interpolation
In this paper, a novel, low-complexity motion vector processing algorithm at the decoder is proposed for motion-compensated frame interpolation or frame rate up-conversion. We addr...
Ai-Mei Huang, T. Q. Nguyen
VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
14 years 11 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
14 years 10 months ago
A novel framework for closed-loop robotic motion simulation - part II: Motion cueing design and experimental validation
— This paper, divided in two Parts, considers the problem of realizing a 6-DOF closed-loop motion simulator by exploiting an anthropomorphic serial manipulator as motion platform...
Paolo Robuffo Giordano, Carlo Masone, Joachim Tesc...
VC
2008
95views more  VC 2008»
14 years 11 months ago
Determination of camera parameters for character motions using motion area
We propose a method to determine camera parameters for character motion, which considers the motion by itself. The basic idea is to approximately compute the area swept by the moti...
Ji-yong Kwon, In-Kwon Lee