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» Programmable shaders for deformation rendering
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EGH
2011
Springer
12 years 6 months ago
VoxelPipe: A Programmable Pipeline for 3D Voxelization
We present a highly flexible and efficient software pipeline for programmable triangle voxelization. The pipeline, entirely written in CUDA, supports both fully conservative and ...
Jacopo Pantaleoni
EGH
2007
Springer
14 years 13 days ago
Accelerating real-time shading with reverse reprojection caching
Evaluating pixel shaders consumes a growing share of the computational budget for real-time applications. However, the significant temporal coherence in visible surface regions, ...
Diego F. Nehab, Pedro V. Sander, Jason Lawrence, N...
RT
2001
Springer
13 years 10 months ago
Differential Point Rendering
In this paper, we propose a solution to adapt the differential point rendering technique developed by Kalaiah and Varshney to implicit surfaces. Differential point rendering was i...
Aravind Kalaiah, Amitabh Varshney
SI3D
2006
ACM
14 years 6 days ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand
SIGGRAPH
2010
ACM
13 years 5 months ago
Programmable motion effects
Although animation is one of the most compelling aspects of computer graphics, the possibilities for depicting the movement that make dynamic scenes so exciting remain limited for...
Johannes Schmid, Robert W. Sumner, Huw Bowles, Mar...