For the past few years many new applications are being developed featuring interactive environments populated with autonomous virtual agents capable of acting according to their g...
This paper describes the development of a new model of agent emotion elicitation called Nemesys. It enhances interfaces with emotional and social information. Nemesys is based on ...
Manfred Eckschlager, Regina Bernhaupt, Manfred Tsc...
In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Abstract. If we wish to implement dialogue systems which express emotion, dialogue corpora annotated for emotion would be a valuable resource. In order to develop such corpora we r...