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ATAL
2010
Springer
15 years 27 days ago
Agent programming via planning programs
Giuseppe De Giacomo, Fabio Patrizi, Sebastian Sard...
AIMSA
2008
Springer
15 years 6 months ago
A Social and Emotional Model for Obtaining Believable Emergent Behaviors
Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
Javier Asensio, Marta Jiménez, Susana Fern&...
AIIDE
2008
15 years 2 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
IJVR
2008
155views more  IJVR 2008»
14 years 11 months ago
Affective Model for Intelligent Virtual Agent Based on PFCM
This paper describes the architecture for a virtual agent and the implementation of its Affection Module. A novel affective model is proposed based on Probabilistic Fuzzy Cognitive...
Lin Shi, Zhiliang Wang, Zhigang Li
AIIDE
2007
15 years 2 months ago
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games
Natural Language Generation for personality rich characters represents one of the important directions for believable agents research. The typical approach to interactive NLG is t...
Christina R. Strong, Manish Mehta, Kinshuk Mishra,...