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SIGCSE
2008
ACM
104views Education» more  SIGCSE 2008»
15 years 6 months ago
Inspiring blind high school students to pursue computer science with instant messaging chatbots
Blind students are an underrepresented group in computer science. In this paper, we describe our experience preparing and leading the computer science track at the National Federa...
Jeffrey P. Bigham, Maxwell B. Aller, Jeremy T. Bru...
ICALP
1998
Springer
15 years 9 months ago
A Neuroidal Architecture for Cognitive Computation
An architecture is described for designing systems that acquire and manipulate large amounts of unsystematized, or so-called commonsense, knowledge. Its aim is to exploit to the fu...
Leslie G. Valiant
FCCM
2006
IEEE
101views VLSI» more  FCCM 2006»
16 years 9 days ago
A Type Architecture for Hybrid Micro-Parallel Computers
Recently, platform FPGAs that integrate sequential processors with a spatial fabric have become prevalent. While these hybrid architectures ease the burden of integrating sequenti...
Benjamin Ylvisaker, Brian Van Essen, Carl Ebeling
GAMEON
2000
15 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ECOOP
2008
Springer
15 years 8 months ago
Computing Stack Maps with Interfaces
Abstract. Lightweight bytecode verification uses stack maps to annotate Java bytecode programs with type information in order to reduce the verification to type checking. This pape...
Frédéric Besson, Thomas P. Jensen, T...