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AAAI
1993
15 years 5 months ago
Generating Quasi-symbolic Representation of Three-Dimensional Flow
Understanding flow in the three-dimensional phase space is challenging both to human experts and to current computer science technology. To break through the barrier, we are build...
Toyoaki Nishida
ICIDS
2010
Springer
15 years 1 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
BILDMED
2008
129views Algorithms» more  BILDMED 2008»
15 years 5 months ago
Evaluating the Performance of Processing Medical Volume Data on Graphics Hardware
With the broad availability and increasing performance of commodity graphics processors (GPU), non-graphical applications have become an active field of research. However, leveragi...
Matthias Raspe, Guido Lorenz, Stefan Müller 0...
CHI
2011
ACM
14 years 7 months ago
Creek watch: pairing usefulness and usability for successful citizen science
Citizen science projects can collect a wealth of scientific data, but that data is only helpful if it is actually used. While previous citizen science research has mostly focused ...
Sunyoung Kim, Christine Robson, Thomas Zimmerman, ...
IEEEPACT
2006
IEEE
15 years 10 months ago
Fast, automatic, procedure-level performance tuning
This paper presents an automated performance tuning solution, which partitions a program into a number of tuning sections and finds the best combination of compiler options for e...
Zhelong Pan, Rudolf Eigenmann