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HCI
2009
15 years 1 months ago
Responding to Learners' Cognitive-Affective States with Supportive and Shakeup Dialogues
This paper describes two affect-sensitive variants of an existing intelligent tutoring system called AutoTutor. The new versions of AutoTutor detect learners' boredom, confusi...
Sidney K. D'Mello, Scotty D. Craig, Karl Fike, Art...
HCI
2009
15 years 1 months ago
Augmenting Sticky Notes as an I/O Interface
The design and implementation of systems that combine both the utilities of the digital world as well as intrinsic affordances of traditional artifacts are challenging. In this pap...
Pranav Mistry, Pattie Maes
HT
2009
ACM
15 years 1 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl
AAAI
2012
13 years 6 months ago
Relative Attributes for Enhanced Human-Machine Communication
We propose to model relative attributes1 that capture the relationships between images and objects in terms of human-nameable visual properties. For example, the models can captur...
Devi Parikh, Adriana Kovashka, Amar Parkash, Krist...
CHI
2009
ACM
16 years 4 months ago
QUICKIES: the future of sticky notes
In this paper, we present `QUICKIES', an attempt to bring one of the most useful inventions of the 20th century into the digital age: the ubiquitous sticky notes. `QUICKIES&#...
Pranav Mistry