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131
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ASE
2004
108views more  ASE 2004»
15 years 3 months ago
CODEWEAVE: Exploring Fine-Grained Mobility of Code
er is concerned with an abstract exploration of code mobility constructs designed for use in settings where the level of granularity associated with the mobile units exhibits sign...
Cecilia Mascolo, Gian Pietro Picco, Gruia-Catalin ...
228
Voted
ASPLOS
2009
ACM
16 years 4 months ago
Producing wrong data without doing anything obviously wrong!
This paper presents a surprising result: changing a seemingly innocuous aspect of an experimental setup can cause a systems researcher to draw wrong conclusions from an experiment...
Todd Mytkowicz, Amer Diwan, Matthias Hauswirth, Pe...
156
Voted
SAC
2009
ACM
15 years 8 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
131
Voted
ASPLOS
2006
ACM
15 years 7 months ago
Comprehensively and efficiently protecting the heap
The goal of this paper is to propose a scheme that provides comprehensive security protection for the heap. Heap vulnerabilities are increasingly being exploited for attacks on co...
Mazen Kharbutli, Xiaowei Jiang, Yan Solihin, Guru ...
122
Voted
ASPLOS
2008
ACM
15 years 5 months ago
Dispersing proprietary applications as benchmarks through code mutation
Industry vendors hesitate to disseminate proprietary applications to academia and third party vendors. By consequence, the benchmarking process is typically driven by standardized...
Luk Van Ertvelde, Lieven Eeckhout