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116
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NETGAMES
2004
ACM
15 years 9 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
119
Voted
CAV
2009
Springer
206views Hardware» more  CAV 2009»
16 years 4 months ago
D-Finder: A Tool for Compositional Deadlock Detection and Verification
D-Finder tool implements a compositional method for the verification of component-based systems described in BIP language encompassing multi-party interaction. For deadlock detecti...
Saddek Bensalem, Marius Bozga, Thanh-Hung Nguyen, ...
156
Voted
VRML
1995
ACM
15 years 7 months ago
Internetwork Infrastructure Requirements for Virtual Environments
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
142
Voted
BIRTHDAY
2007
Springer
15 years 7 months ago
Deriving Specifications for Systems That Are Connected to the Physical World
Well understood methods exist for developing programs from formal specifications. Not only do such methods offer a precise check that certain sorts of deviations from their specifi...
Cliff B. Jones, Ian J. Hayes, Michael A. Jackson
147
Voted
C5
2004
IEEE
15 years 7 months ago
Scratch: A Sneak Preview
information technologies as "the ability to reformulate knowledge, to express oneself creatively and appropriately, and to produce and generate information (rather than simply...
John Maloney, Leo Burd, Yasmin B. Kafai, Natalie R...