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GAMEON
2000
14 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
KBSE
2010
IEEE
14 years 8 months ago
Variability modeling in the real: a perspective from the operating systems domain
Variability models represent the common and variable features of products in a product line. Several variability modeling languages have been proposed in academia and industry; ho...
Thorsten Berger, Steven She, Rafael Lotufo, Andrze...
DOCENG
2003
ACM
15 years 3 months ago
Extending xQuery with transformation operators
In this paper, we propose to extend XQuery - the XML query language - with a set of transformation operators which will produce a copy of an XML tree in which some subtrees will b...
Emmanuel Bruno, Jacques Le Maitre, Elisabeth Muris...
POPL
1996
ACM
15 years 1 months ago
A Practical and Flexible Flow Analysis for Higher-Order Languages
operators. The analysis is abstract interpretation-based and is parameterized over two polyvariance operators and a projection operator. These operators are used to regulate the sp...
J. Michael Ashley
CC
2009
Springer
132views System Software» more  CC 2009»
15 years 10 months ago
Implementation and Use of Transactional Memory with Dynamic Separation
Abstract. We introduce the design and implementation of dynamic separation (DS) as a programming discipline for using transactional memory. Our approach is based on the programmer ...
Andrew Birrell, Johnson Hsieh, Martín Abadi...